Practical Programming
An Introduction to Computer Science
Using Python 3
(Pragmatic Programmers)
(Pragmatic Bookshelf)
Paul Gries (著) Jennifer Campbell (著)
Jason Montojo (著) Lynn Beighley (編集)
開発環境
- OS X Mavericks - Apple(OS)
- Emacs (CUI)、BBEdit - Bare Bones Software, Inc. (GUI) (Text Editor)
- Python 3.4 (プログラミング言語)
Practical Programming: An Introduction to Computer Science Using Python 3 (Pragmatic Programmers) (Paul Gries (著)、Jennifer Campbell (著)、Jason Montojo (著)、Lynn Beighley (編集)、Pragmatic Bookshelf)のChapter 5(Making Choices)、5.6(Exercises) 4.を解いてみる。
5.6(Exercises) 4.
コード(BBEdit)
sample4.py
#!/usr/bin/env python3 #-*- coding: utf-8 -*- # my friend is right. def turn_camera_on(): print('turn camera on') def f(x, y): if x or y: if not (x and y): turn_camera_on() def g(x, y): if x != y: turn_camera_on() for x, y in [(x, y) for x in [True, False] for y in [True, False]]: print(x, y) f(x, y) g(x, y)
入出力結果(Terminal, IPython)
$ ./sample4.py True True True False turn camera on turn camera on False True turn camera on turn camera on False False $
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