Practical Programming
An Introduction to Computer Science
Using Python 3
(Pragmatic Programmers)
(Pragmatic Bookshelf)
Paul Gries (著) Jennifer Campbell (著)
Jason Montojo (著) Lynn Beighley (編集)
開発環境
- OS X Mavericks - Apple(OS)
- Emacs (CUI)、BBEdit - Bare Bones Software, Inc. (GUI) (Text Editor)
- Python 3.4 (プログラミング言語)
Practical Programming: An Introduction to Computer Science Using Python 3 (Pragmatic Programmers) (Paul Gries (著)、Jennifer Campbell (著)、Jason Montojo (著)、Lynn Beighley (編集)、Pragmatic Bookshelf)のChapter 5(Making Choices)、5.6(Exercises) 2.を解いてみる。
5.6(Exercises) 2.
コード(BBEdit)
sample2.py
#!/usr/bin/env python3 #-*- coding: utf-8 -*- def a(x, y): if x and y: print('and') def b(x, y): if not x: print('not') def c(x, y): if x or y: print('or')
入出力結果(Terminal, IPython)
$ ipython Python 3.4.1 (default, May 21 2014, 01:39:38) Type "copyright", "credits" or "license" for more information. IPython 2.1.0 -- An enhanced Interactive Python. ? -> Introduction and overview of IPython's features. %quickref -> Quick reference. help -> Python's own help system. object? -> Details about 'object', use 'object??' for extra details. In [1]: from sample2 import * In [2]: x = True In [3]: y = True In [4]: a(x, y) and In [5]: x = False In [6]: a(x, y) In [7]: b(x, y) not In [8]: x = True In [9]: b(x, y) In [10]: c(x, y) or In [11]: y = False In [12]: c(x, y) or In [13]: x Out[13]: True In [14]: y Out[14]: False In [15]: x = False In [16]: c(x, y) In [17]: quit() $
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