開発環境
- macOS Sierra - Apple (OS)
- Emacs (Text Editor)
- JavaScript (プログラミング言語)
- Node.js, Safari(JavaScript エンジン)
- Learning JavaScript [邦訳](参考書籍)
行列プログラマー(Philip N. Klein (著)、 松田 晃一 (翻訳)、 弓林 司 (翻訳)、 脇本 佑紀 (翻訳)、 中田 洋 (翻訳)、 齋藤 大吾 (翻訳)、オライリージャパン)の2章(ベクトル)、2.14(問題)、GF(2)上の線形方程式の解を求める、問題 2.14.6 を JavaScript で取り組んでみる。
問題 2.14.6
コード(Emacs)
HTML5
<pre id="output0"></pre> <button id="run0">run</button> <button id="clear0">clear</button> <script src="sample14_6.js"></script>
JavaScript
let btn0 = document.querySelector('#run0'), btn1 = document.querySelector('#clear0'), pre0 = document.querySelector('#output0'), p = (x) => pre0.textContent += x + '\n'; let gf2mul = (u, v) => { let mul = (x, y) => x === 0 || y === 0 ? 0 : 1; return u.map((x, i) => mul(x, v[i])); }; let gf2add = (u, v) => { let add = (x, y) => x === y ? 1 : 0; return u.map((x, i) => add(x, v[i])); }; let arrayIsEqual = (u, v) => u.map((x, i) => x === v[i]) .every((x) => x); let dot = (u, v) => gf2mul(u, v).reduce((x, y) => x + y); let UnitTest = () => { let that = {}, run = () => { Object.keys(that).forEach((key) => { that.setUp(); if (/^test/.test(key)) { if (that[key]()) { p(`${key} - ok`); } else { p(`${key} - failure`); } } that.tearDown(); }); }, assertEqual = (x, y) => x === y; that.run = run; that.assertEqual = assertEqual; return that; }; let Test = () => { let that = UnitTest(), a, b, c, x1, x2; that.setUp = () => { a = [1, 1, 0, 0] b = [1, 0, 1, 0] c = [1, 1, 1, 1] x1 = [1, 0, 0, 0] x2 = gf2add(x1, [1, 1, 1, 1]) }; that.tearDown = () => {}; that.test_x1a = () => that.assertEqual(dot(a, x1), 1); that.test_x1b = () => that.assertEqual(dot(b, x1), 1); that.test_x1c = () => that.assertEqual(dot(c, x1), 1); that.test_x2a = () => that.assertEqual(dot(a, x2), 1); that.test_x2b = () => that.assertEqual(dot(b, x2), 1); that.test_x2c = () => that.assertEqual(dot(c, x2), 1); return that; }; let output = () => { Test().run(); }; btn0.onclick = output; btn1.onclick = () => pre0.textContent = ''; output();
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