学習環境
- Surface 3 (4G LTE)、Surface 3 タイプ カバー、Surface ペン(端末)
- Windows 10 Pro (OS)
- 数式入力ソフト(TeX, MathML): MathType
- MathML対応ブラウザ: Firefox、Safari
- MathML非対応ブラウザ(Internet Explorer, Google Chrome...)用JavaScript Library: MathJax
解析入門〈1〉(松坂 和夫(著)、岩波書店)の第5章(各種の初等関数)、5.1(対数関数・指数関数)、問題5.1-9.を取り組んでみる。
コード(Emacs)
HTML5
<div id="graph0"></div> <input id="a0" type="number" max="0.9" value="-5"> <br> <button id="draw0">draw</button> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.2.6/d3.min.js" integrity="sha256-5idA201uSwHAROtCops7codXJ0vja+6wbBrZdQ6ETQc=" crossorigin="anonymous"></script> <script src="sample9.js"></script>
JavaScript
let div0 = document.querySelector('#graph0'), input0 = document.querySelector('#a0'), width = 600, height = 600, padding = 20, btn0 = document.querySelector('#draw0'), f = (x) => 1 + x, g = (x) => Math.exp(x), h = (x) => 1 / (1 - x); let draw = () => { let points = [], a = parseFloat(input0.value), b = 1; for (let x = a; x < b; x += 0.001) { if (x === 0) { continue; } points.push([x, f(x)]) } for (let x = a; x < b; x += 0.001) { if (x === 0) { continue; } points.push([x, g(x)]) } for (let x = a; x < b; x += 0.001) { if (x === 0) { continue; } points.push([x, h(x)]) } let xscale = d3.scaleLinear() .domain([a, Math.E]) .range([padding, width - padding]); let yscale = d3.scaleLinear() .domain([a, Math.E]) .range([height - padding, padding]); let xaxis = d3.axisBottom().scale(xscale); let yaxis = d3.axisLeft().scale(yscale); div0.innerHTML = ''; let svg = d3.select('#graph0') .append('svg') .attr('width', width) .attr('height', height); let t1 = points.length / 3, t2 = 2 * points.length / 3; svg.selectAll('circle') .data(points) .enter() .append('circle') .attr('cx', (d) => xscale(d[0])) .attr('cy', (d) => yscale(d[1])) .attr('r', 1) .attr('fill', (d, i) => i < t1 ? 'red' : i < t2 ? 'green' : 'blue'); svg.append('g') .attr('transform', `translate(0, ${height - padding})`) .call(xaxis); svg.append('g') .attr('transform', `translate(${padding}, 0)`) .call(yaxis); } input0.onchange = draw; btn0.onchange = draw; draw();
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