学習環境
- Surface 3 (4G LTE)、Surface 3 タイプ カバー、Surface ペン(端末)
- Windows 10 Pro (OS)
- Nebo(Windows アプリ)
- iPad Pro + Apple Pencil
- MyScript Nebo(iPad アプリ)
- 参考書籍
解析入門〈3〉(松坂 和夫(著)、岩波書店)の第13章(連続写像の空間)、13.2(ストーン・ワイエルシュトラスの定理)、問題3.を取り組んでみる。
よって、
また、
よって、帰納法により、
ゆえに、
また、
よって、帰納法より
ゆえに
以上のことから
となる。
(証明終)
コード(Emacs)
Python 3
#!/usr/bin/env python3 from sympy import pprint, symbols, plot x = symbols('x') def pn(n): if n == 0: return 0 else: return pn(n - 1) + (x ** 2 - pn(n - 1) ** 2) / 2 pns = [pn(n0) for n0 in range(10)] p = plot(abs(x), *pns, (x, -1, 1), show=False) p[0].line_color = 'red' p.save('sample3.svg')
入出力結果(Terminal, Jupyter(IPython))
$ ./sample3.py $
HTML5
<div id="graph0"></div> <pre id="output0"></pre> <label for="r0">r = </label> <input id="r0" type="number" min="0" value="0.5"> <label for="dx">dx = </label> <input id="dx" type="number" min="0" step="0.0001" value="0.001"> <br> <label for="x1">x1 = </label> <input id="x1" type="number" value="-1"> <label for="x2">x2 = </label> <input id="x2" type="number" value="1"> <br> <label for="y1">y1 = </label> <input id="y1" type="number" value="0"> <label for="y2">y2 = </label> <input id="y2" type="number" value="2"> <br> <label for="n0">n0 = </label> <input id="n0" type="number" min="1" step="1" value="5"> <button id="draw0">draw</button> <button id="clear0">clear</button> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.2.6/d3.min.js" integrity="sha256-5idA201uSwHAROtCops7codXJ0vja+6wbBrZdQ6ETQc=" crossorigin="anonymous"></script> <script src="sample3.js"></script>
JavaScript
let div0 = document.querySelector('#graph0'), pre0 = document.querySelector('#output0'), width = 600, height = 600, padding = 50, btn0 = document.querySelector('#draw0'), btn1 = document.querySelector('#clear0'), input_r = document.querySelector('#r0'), input_dx = document.querySelector('#dx'), input_x1 = document.querySelector('#x1'), input_x2 = document.querySelector('#x2'), input_y1 = document.querySelector('#y1'), input_y2 = document.querySelector('#y2'), input_n0 = document.querySelector('#n0'), inputs = [input_r, input_dx, input_x1, input_x2, input_y1, input_y2, input_n0], p = (x) => pre0.textContent += x + '\n', range = (start, end, step=1) => { let res = []; for (let i = start; i < end; i += step) { res.push(i); } return res; }; let f = (n) => (x) => { if (n === 0) { return 0; } return f(n - 1)(x) + (x ** 2 - f(n - 1)(x) ** 2) / 2; }; let draw = () => { pre0.textContent = ''; let r = parseFloat(input_r.value), dx = parseFloat(input_dx.value), x1 = parseFloat(input_x1.value), x2 = parseFloat(input_x2.value), y1 = parseFloat(input_y1.value), y2 = parseFloat(input_y2.value), n0 = parseInt(input_n0.value, 10); if (r === 0 || dx === 0 || x1 > x2 || y1 > y2) { return; } let points = [], lines = [], fns = [[(x) => Math.abs(x), 'red']] .concat(range(0, n0).map((m) => [f(m), 'green'])); fns .forEach((o) => { let [fn, color] = o; for (let x = x1; x <= x2; x += dx) { let y = fn(x); if (Math.abs(y) < Infinity) { points.push([x, y, color]); } } }); let xscale = d3.scaleLinear() .domain([x1, x2]) .range([padding, width - padding]); let yscale = d3.scaleLinear() .domain([y1, y2]) .range([height - padding, padding]); let xaxis = d3.axisBottom().scale(xscale); let yaxis = d3.axisLeft().scale(yscale); div0.innerHTML = ''; let svg = d3.select('#graph0') .append('svg') .attr('width', width) .attr('height', height); svg.selectAll('circle') .data(points) .enter() .append('circle') .attr('cx', (d) => xscale(d[0])) .attr('cy', (d) => yscale(d[1])) .attr('r', r) .attr('fill', (d) => d[2] || 'green'); svg.selectAll('line') .data([[x1, 0, x2, 0], [0, y1, 0, y2]].concat(lines)) .enter() .append('line') .attr('x1', (d) => xscale(d[0])) .attr('y1', (d) => yscale(d[1])) .attr('x2', (d) => xscale(d[2])) .attr('y2', (d) => yscale(d[3])) .attr('stroke', (d) => d[4] || 'black'); svg.append('g') .attr('transform', `translate(0, ${height - padding})`) .call(xaxis); svg.append('g') .attr('transform', `translate(${padding}, 0)`) .call(yaxis); p(fns.join('\n')); }; inputs.forEach((input) => input.onchange = draw); btn0.onclick = draw; btn1.onclick = () => pre0.textContent = ''; draw();
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