開発環境
- macOS Mojave - Apple (OS)
- Emacs (Text Editor)
- Windows 10 Pro (OS)
- Visual Studio Code (Text Editor)
- Python 3.7 (プログラミング言語)
- Kivy (パッケージ)
Kivyプログラミング ―Pythonで作るマルチタッチアプリ― (実践Pythonライブラリー) (原口 和也(著)、久保 幹雄(監修)、朝倉書店)の2(ウィジェット)、2.5(演習問題)、演習2.5を取り組んでみる。
コード(Emacs)
Python 3
#!/usr/bin/env python3 from kivy.app import App from kivy.uix.textinput import TextInput from kivy.uix.button import Button from kivy.uix.label import Label from kivy.uix.boxlayout import BoxLayout from kivy.core.text import LabelBase, DEFAULT_FONT LabelBase.register(DEFAULT_FONT, 'NotoSansCJKjp-Regular.otf') class LeftButton(Button): def __init__(self, *args, **kwargs): Button.__init__(self, *args, **kwargs) def on_press(self): print('on_press(LeftButton)') box_layout = self.parent.parent.children[0] box_layout.orientation = 'horizontal' for widget in box_layout.children[:]: box_layout.remove_widget(widget) label_a = Label(text='A', size_hint_x=1) button_b = Button(text='B', size_hint_x=1) label_c = Label(text='C', size_hint_x=1) for widget in [label_a, button_b, label_c]: box_layout.add_widget(widget) class RightButton(Button): def __init__(self, *args, **kwargs): Button.__init__(self, *args, **kwargs) def on_press(self): print('on_press(RightButton)') box_layout = self.parent.parent.children[0] box_layout.orientation = 'vertical' for widget in box_layout.children[:]: box_layout.remove_widget(widget) label_d = Label(text='D', size_hint_y=0.2) button_e = Button(text='E', size_hint_y=0.2) label_f = Label(text='F', size_hint_y=0.2) button_g = Button(text='G', size_hint_y=0.2) for widget in [label_d, button_e, label_f, button_g]: box_layout.add_widget(widget) class SwitchScreen(App): def build(self): box_layout = BoxLayout(orientation='vertical') box_layout1 = BoxLayout(orientation='horizontal', size_hint_y=0.2) box_layout2 = BoxLayout(orientation='horizontal', size_hint_y=0.8) left_button = LeftButton(text='Left') right_button = RightButton(text='Right') for widget in [box_layout1, box_layout2]: box_layout.add_widget(widget) for widget in [left_button, right_button]: box_layout1.add_widget(widget) left_button.on_press() return box_layout if __name__ == '__main__': SwitchScreen().run()
入出力結果(Terminal, cmd(コマンドプロンプト), Jupyter(IPython))
$ ./sample5.py [INFO ] [Logger ] Record log in /~/.kivy/logs/kivy_18-12-25_55.txt [INFO ] [Kivy ] v1.10.1 [INFO ] [Python ] v3.7.1 (default, Oct 21 2018, 09:01:26) [Clang 10.0.0 (clang-1000.11.45.2)] [INFO ] [Factory ] 194 symbols loaded [INFO ] [Image ] Providers: img_tex, img_imageio, img_dds, img_sdl2, img_pil, img_gif (img_ffpyplayer ignored) [INFO ] [Text ] Provider: sdl2 [INFO ] [Window ] Provider: sdl2 [INFO ] [GL ] Using the "OpenGL ES 2" graphics system [INFO ] [GL ] Backend used <gl> [INFO ] [GL ] OpenGL version <b'2.1 INTEL-12.4.7'> [INFO ] [GL ] OpenGL vendor <b'Intel Inc.'> [INFO ] [GL ] OpenGL renderer <b'Intel(R) Iris(TM) Pro Graphics 6200'> [INFO ] [GL ] OpenGL parsed version: 2, 1 [INFO ] [GL ] Shading version <b'1.20'> [INFO ] [GL ] Texture max size <16384> [INFO ] [GL ] Texture max units <16> [INFO ] [Window ] auto add sdl2 input provider [INFO ] [Window ] virtual keyboard not allowed, single mode, not docked on_press(LeftButton) [INFO ] [Base ] Start application main loop [INFO ] [GL ] NPOT texture support is available on_press(LeftButton) on_press(RightButton) on_press(RightButton) on_press(LeftButton) on_press(RightButton) on_press(LeftButton) [INFO ] [Base ] Leaving application in progress... $
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