開発環境
- macOS Mojave - Apple (OS)
- Emacs (Text Editor)
- Windows 10 Pro (OS)
- Visual Studio Code (Text Editor)
- Python 3.7 (プログラミング言語)
- Kivy (パッケージ)
Kivyプログラミング ―Pythonで作るマルチタッチアプリ― (実践Pythonライブラリー) (原口 和也(著)、久保 幹雄(監修)、朝倉書店)の3(イベントとプロパティ)、3.4(演習問題)、演習3.2の解答を求めてみる。
コード
Python 3
#!/usr/bin/env python3 from kivy.app import App from kivy.clock import Clock from kivy.uix.button import Button from kivy.uix.label import Label from kivy.uix.boxlayout import BoxLayout from kivy.core.text import LabelBase, DEFAULT_FONT import random LabelBase.register(DEFAULT_FONT, 'NotoSansCJKjp-Regular.otf') class MyLabel(Label): def __init__(self, *args, **kwargs): Label.__init__(self, *args, **kwargs) self.text = str(random.randrange(10)) self.event = Clock.schedule_interval(self.callback, 0.2) def callback(self, dt): self.text = str((int(self.text) + 1) % 10) class MyButton(Button): def __init__(self, *args, **kwargs): Button.__init__(self, *args, **kwargs) self.text = '停止' self.index = 2 def on_press(self): labels = self.parent.children[1].children if self.index >= 0: labels[self.index].event.cancel() self.index -= 1 class SampleApp(App): def build(self): box_layout1 = BoxLayout(orientation='vertical') box_layout2 = BoxLayout(orientation='horizontal') labels = [MyLabel(font_size=100, size_hint_y=0.8) for _ in range(3)] for label in labels: box_layout2.add_widget(label) box_layout1.add_widget(box_layout2) box_layout1.add_widget(MyButton(size_hint_y=0.2)) return box_layout1 if __name__ == '__main__': SampleApp().run()
入出力結果(Terminal, cmd(コマンドプロンプト), Jupyter(IPython))
$ ./sample2.py [INFO ] [Logger ] Record log in /~/.kivy/logs/kivy_19-01-04_31.txt [INFO ] [Kivy ] v1.10.1 [INFO ] [Python ] v3.7.1 (default, Oct 21 2018, 09:01:26) [Clang 10.0.0 (clang-1000.11.45.2)] [INFO ] [Factory ] 194 symbols loaded [INFO ] [Image ] Providers: img_tex, img_imageio, img_dds, img_sdl2, img_pil, img_gif (img_ffpyplayer ignored) [INFO ] [Text ] Provider: sdl2 [INFO ] [Window ] Provider: sdl2 [INFO ] [GL ] Using the "OpenGL ES 2" graphics system [INFO ] [GL ] Backend used <gl> [INFO ] [GL ] OpenGL version <b'2.1 INTEL-12.4.7'> [INFO ] [GL ] OpenGL vendor <b'Intel Inc.'> [INFO ] [GL ] OpenGL renderer <b'Intel(R) Iris(TM) Pro Graphics 6200'> [INFO ] [GL ] OpenGL parsed version: 2, 1 [INFO ] [GL ] Shading version <b'1.20'> [INFO ] [GL ] Texture max size <16384> [INFO ] [GL ] Texture max units <16> [INFO ] [Window ] auto add sdl2 input provider [INFO ] [Window ] virtual keyboard not allowed, single mode, not docked [INFO ] [Base ] Start application main loop [INFO ] [GL ] NPOT texture support is available [INFO ] [Base ] Leaving application in progress... $
0 コメント:
コメントを投稿