開発環境
- macOS Mojave - Apple (OS)
- Emacs (Text Editor)
- Windows 10 Pro (OS)
- Visual Studio Code (Text Editor)
- Python 3.7 (プログラミング言語)
- GIMP (ビットマップ画像編集・加工ソフトウェア、PPM形式(portable pixmap)の画像用)
The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Jamis Buck(著)、Pragmatic Bookshelf)、Chapter 11(Reflection and Refraction)のPuutting It Together(165)を取り組んでみる。
コード
Python 3
#!/usr/bin/env python3 import math import time from tuples import Point, Vector, Color from planes import Plane from spheres import Sphere from materials import Material from patterns import Solid, Stripe from camera import Camera from lights import Light from world import World from transformations import translation, scaling, view_transform from transformations import rotation_x, rotation_y print('ファイル名, rendering time(秒)') width = 250 height = 125 light = Light(Point(-10, 10, -10), Color(1, 1, 1)) stripe1 = Stripe(Solid(Color(1, 0, 0)), Solid(Color(1, 1, 1))) wall1 = Plane(transform=translation(0, 0, 10) * rotation_y(math.pi / 4) * rotation_x(math.pi / 2), material=Material(pattern=stripe1)) stripe2 = Stripe(Solid(Color(0, 1, 0)), Solid(Color(1, 1, 1))) wall2 = Plane(transform=translation(0, 0, 10) * rotation_y(-math.pi / 4) * rotation_x(math.pi / 2), material=Material(pattern=stripe2)) water = Plane(transform=translation(0, -1, 0), material=Material(transparency=0.9, refractive_index=1.333)) ball1 = Sphere(transform=translation(0, -3.5, 5), material=Material(Color(0, 0, 1), ambient=0.9, reflective=0.5)) ball2 = Sphere(transform=translation(0, -3.5, -1.5), material=Material(Color(0, 0, 1), ambient=0.9, reflective=0.5)) ball3 = Sphere(transform=translation(-5, -3.5, -1), material=Material(Color(0.64706, 0.16471, 0.16471), ambient=0.9, reflective=0.5)) ball4 = Sphere(transform=translation(5, -3.5, -1), material=Material(Color(0.64706, 0.16471, 0.16471), ambient=0.9, reflective=0.5)) world = World([wall1, wall2, water, ball1, ball2, ball3, ball4], light=light) for i, y in enumerate([1.5, -1.5], 5): camera = Camera(width, height, math.pi / 2, transform=view_transform( Point(0, y, -10), Point(0, 0, 0), Vector(0, 1, 0))) start = time.time() canvas = camera.render(world) s = time.time() - start with open(f'sample{i}.ppm', 'w') as f: canvas.to_ppm(f) print(f'sample{i}.ppm,{s}')
入出力結果(cmd(コマンドプロンプト)、Terminal、Jupyter(IPython))
C:\Users\...>py sample4.py sample5.ppm,498.84950590133667 sample6.ppm,567.512158870697 C:\Users\...>
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