開発環境
- macOS Mojave - Apple (OS)
- Emacs (Text Editor)
- Windows 10 Pro (OS)
- Visual Studio Code (Text Editor)
- Python 3.7 (プログラミング言語)
- GIMP (ビットマップ画像編集・加工ソフトウェア、PPM形式(portable pixmap)の画像用)
The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Jamis Buck(著)、Pragmatic Bookshelf)、Chapter 15(Triangles)のRendering some trianglesを取り組んでみる。
コード
Python 3
#!/usr/bin/env python3 import math import time from tuples import Point, Vector, Color from planes import Plane from cylinders import Cylinder from materials import Material from camera import Camera from lights import Light from world import World from transformations import translation, view_transform from transformations import rotation_x, rotation_y, rotation_z from triangles import Triangle print('ファイル名, rendering time(秒)') width = 250 height = 125 wall1 = Plane(material=Material(color=Color(0, 0, 1)), transform=translation(0, 0, 7) * rotation_y(-math.pi / 4) * rotation_x(math.pi / 2)) wall2 = Plane(material=Material(color=Color(1, 0, 0)), transform=translation(0, 0, 7) * rotation_y(math.pi / 4) * rotation_x(math.pi / 2)) floor = Plane(material=Material(Color(0, 1, 0)), transform=translation(0, 0, 0)) triangle1 = Triangle(Point(0, 2, 0), Point(-1, 0, 0), Point(0, 0, -1), transform=translation(0, 0, -2)) triangle2 = Triangle(Point(0, 2, 0), Point(0, 0, -1), Point(1, 0, 0), transform=translation(0, 0, -2)) camera = Camera(width, height, math.pi / 2, transform=view_transform(Point(0, 1.5, -5), Point(0, 1, 0), Vector(0, 1, 0))) world = World([floor, wall1, wall2, triangle1, triangle2], Light(Point(-10, 10, -10), Color(1, 1, 1))) start = time.time() canvas = camera.render(world) s = time.time() - start with open(f'sample6.ppm', 'w') as f: canvas.to_ppm(f) print(f'sample6.ppm,{s}')
入出力結果(Bash、cmd.exe(コマンドプロンプト)、Terminal、Jupyter(IPython))
C:\Users\...>py sample6.py ファイル名, rendering time(秒) sample6.ppm,247.3691611289978 C:\Users\...>
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